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This programme is specifically designed to provide:

Admission required:


Level 1

The focus of this level is on the technical aspects of designing and developing interactive computer games - there is minor emphasis on creative games design elements. At this level, some common modules that provide a foundation for any IT professional include System Analysis & Design, Fundamentals of Software Development, and Introduction to Programming. Introduction to Management provides a foundation for multi-disciplinary education and understanding in personal and organisational development. The specialised modules cover the essentials of computer game logic design and interaction of game elements. Also, important and relevant skills for independent learning are introduced throughout this level

Common Modules

Fundamentals of Software Development

Introduction to Management

Mathematical Concepts for Computing

System Analysis & Design

Specialised Modules

Computer Games Design: Documentation

Computer Games Level Design

Introduction to Graphics & Basic 3D Applications

Introduction to Scripting for 3D Applications

Option Modules 1

Introduction to C Programming

Introduction to Object Oriented Programming

In addition to the above, all students are also required to successfully complete General Studies modules as stipulated by the Malaysian Qualification Agency, as well as fulfill credit requirements for Co-Curricular Activities

Level 2

Further in-depth games analysis and design skills are developed at Level 2 with Analogue Games and Believable Models, while the two games design modules take you through the complete computer games production lifecycle. Basic 3D Computer Character Modelling and Imaging & Special Effects introduce the context of digital representation and manipulation that are the foundation for animation. In Computer Graphics and Mathematics for Computer Graphics, you will be introduced to concepts and algorithms in producing, manipulating and transforming graphical objects. Animation and digital image manipulation are key areas of study at Level 3. Along with independent learning, a common theme in all APU ICT awards is fostering creativity and innovation in individuals and teams. These themes are the specific focus of the Creativity & Innovation and Research Methods for Computing & Technology modules.

Independent learning continues in all modules but is a particular focus and requirement in Research Methods.

Common Modules

Creativity & Innovation

Professional & Enterprise Development

Research Methods For Computing and Technology

Specialised Modules

Analogue Games

Basic 3D Computer Character Modelling

Believable Models for Games & Virtual Reality

Computer Games Design: High Concept and Preproduction

Computer Games Design: Production and Testing

Computer Graphics

Games Engines

Imaging & Special Effects

Mathematics for Computer Graphics

Programming Concepts in C++


After the completion of Level 2 students will undertake a short Internship / Industrial Training. This will prepare them for a smooth transition from the classroom to the world of Information Technology

Level 3

The focus of Level 3 is on the further development of relevant technical skills and the ability to apply these skills with strong critical thinking and analysis. Advanced techniques for computer graphics and animation are built on the skills acquired at previous levels, and audio for computer games is introduced. On the one hand, HCI and Usability and Mobile Multimedia & Gaming present approaches to designing and evaluating applications with an emphasis on the user perspective. On the other hand, Programming Technique for Animation & Computer Games allow you to view and design the application from the designer's point of view. General personal and professional development is enhanced in Project Management, while Innovation Management & New Product Development continues the theme of generating new ideas and creating new products. Apart from that, you are to prepared and trained to manage the tasks in the business world by investigating and developing a computer game prototype as your final year project and also parts of your portfolio.

Common Modules

Innovation Management & New Product Development

Project Management

Specialised Modules

3D Computer Graphics

Advanced 3D Character Modelling and Animation

Audio For Computer Games

Computer Games Development Project

HCI and Usability

Investigations in Computer Games Development

Multimedia Techniques For Animation, Games & Film Effects

Programming Techniques for Animation & Computer Games

Option Modules 2

MMOG Services & Communities

Mobile Multimedia & Gaming

Option Modules 3

Experimental Gameplay

HCI and Usability


Primarily involved in designing and developing interactive games to be deployed over a wide variety of platforms, using a wide range of techniques. Jobs include Games Programmers, Games Developers and others. Roles include game quality assurance tester, game programmer, multimedia programmer, game AI programmer, game engine programmer, SFX artist, game analyst, technical director, game developer, game producer, team manager.

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